
FPS Gameplay
Realistic upper body movement and idle animations
New Lowready and Highready stances
Refined motion-captured animations with procedural physics
Micro-animations for weapon parts
Improved leaning mechanics
Attachment-specific audio feedback
Dynamic Aim Offset and Improved Optics
Dynamic aim offset adjustments
Weapon sway during ADS
Improved optics and performance optimization

This improvement introduces dynamic aim offsets, automatically adjusting camera views in ADS when switching between iron sights and scopes. A slight weapon sway enhances realism during ADS.
Smooth audio transitions between zones
Specialized audio for oceans and indoor areas
Weather effects restricted indoors
Upcoming footstep audio improvements
Dynamic 3D Audio ZonesTo enhance immersion, we’ve introduced dynamic 3D audio zones for both outdoor and various indoor environments such as hangars, warehouses, houses, and bunkers, each with thematic ambient SFX.
Looting now feels more immersive, thanks to animated props complemented by dedicated sound effects.
Animated loot props
Dedicated loot interaction sounds
New muzzle flash VFX with dynamic shadows
Reduced and fine-tuned distortion effects
We’ve replaced our previous muzzle flash placeholder with a new VFX. In dark environments or nighttime scenarios, muzzle flashes now cast dynamic shadows. We've significantly reduced and fine-tuned distortion effects, making precise aiming easier, particularly during burst and full-auto fire modes.
Players now have many more traversal options, including vaulting barriers, climbing taller obstacles, and sliding under certain objects while sprinting. We're actively experimenting with further movement improvements and will likely showcase additional mechanics, such as rope climbing, soon.
New vaulting, climbing, and sliding mechanics
Future traversal improvements in testing
Weight-based weapon sway
Encourages tactical movement
Weapon sway has been refined to reflect the weight of each weapon, enhancing gun handling and realism, and emphasizing slower, more tactical movements rather than rushing enemy positions.
Weather FXNew camera effects have been introduced for weather conditions and environmental interactions. During winter, frost accumulates on the camera lens and melts as spring arrives, while raindrops appear on the lens during rainfall. Additionally, diving and resurfacing cause water runoff effects on the camera lens.

Seasonal frost effects
Dynamic rain droplets on the lens
Water runoff effects when surfacing from underwater