FPS Gameplay

  • Realistic upper body movement and idle animations

  • New Lowready and Highready stances

  • Refined motion-captured animations with procedural physics

  • Micro-animations for weapon parts

  • Improved leaning mechanics

  • Attachment-specific audio feedback


Dynamic Aim Offset and Improved Optics

  • Dynamic aim offset adjustments

  • Weapon sway during ADS

  • Improved optics and performance optimization

This improvement introduces dynamic aim offsets, automatically adjusting camera views in ADS when switching between iron sights and scopes. A slight weapon sway enhances realism during ADS.


  • Smooth audio transitions between zones

  • Specialized audio for oceans and indoor areas

  • Weather effects restricted indoors

  • Upcoming footstep audio improvements

Dynamic 3D Audio ZonesTo enhance immersion, we’ve introduced dynamic 3D audio zones for both outdoor and various indoor environments such as hangars, warehouses, houses, and bunkers, each with thematic ambient SFX.


Looting now feels more immersive, thanks to animated props complemented by dedicated sound effects.

  • Animated loot props

  • Dedicated loot interaction sounds


  • New muzzle flash VFX with dynamic shadows

  • Reduced and fine-tuned distortion effects

We’ve replaced our previous muzzle flash placeholder with a new VFX. In dark environments or nighttime scenarios, muzzle flashes now cast dynamic shadows. We've significantly reduced and fine-tuned distortion effects, making precise aiming easier, particularly during burst and full-auto fire modes.


Players now have many more traversal options, including vaulting barriers, climbing taller obstacles, and sliding under certain objects while sprinting. We're actively experimenting with further movement improvements and will likely showcase additional mechanics, such as rope climbing, soon.

  • New vaulting, climbing, and sliding mechanics

  • Future traversal improvements in testing


  • Weight-based weapon sway

  • Encourages tactical movement

Weapon sway has been refined to reflect the weight of each weapon, enhancing gun handling and realism, and emphasizing slower, more tactical movements rather than rushing enemy positions.


Weather FXNew camera effects have been introduced for weather conditions and environmental interactions. During winter, frost accumulates on the camera lens and melts as spring arrives, while raindrops appear on the lens during rainfall. Additionally, diving and resurfacing cause water runoff effects on the camera lens.

  • Seasonal frost effects

  • Dynamic rain droplets on the lens

  • Water runoff effects when surfacing from underwater